William Zou / Mar 26, 2026
Dino Domino
Even dinosaurs have to think sometimes.

I'll keep this short. Not because there isn't much to say — because saying too much would ruin it.
On the surface: you control a dinosaur, you're trying to take out the other dinosaur standing in your way. Simple enough. Then you look at the keybindings.
Each level gives you a set of commands you can customize and combine. Two upward moves collapsed into one input. A single button that goes up then immediately down. It sounds like a small mechanic until you realize what it opens up - movement combinations you wouldn't think to try, angles that shouldn't work, moments where you figure out a solution and feel genuinely clever for finding it.

There's a move I found where you hug the wall using a single combined input. I don't want to explain it further. Just go find it yourself.
No complaints. It's clean, it's clear, and every level teaches you something new without telling you anything directly. That's hard to pull off.
Porridge made this solo. It's not out yet but there's a playtest available - go get in on it early. This is the kind of game that's going to quietly impress a lot of people.
Good games don't stop at borders
© 2026 Across Indies